ARCore and Vulkan: Features, Compatibility, and Performance

Estimated read time 3 min read

As augmented reality (AR) technology continues to evolve, developers are looking for tools that can help them create immersive and engaging experiences. One such tool is Google’s ARCore, which supports a range of platforms and programming languages. However, one question that many developers have is whether ARCore supports Vulkan, an open-source graphics API that has gained popularity in recent years.

In this article, we will explore the features, compatibility, and performance of ARCore with Vulkan. We will also examine how Vulkan can help improve the development process and create more efficient AR applications.


ARCore supports a range of platforms, including Android, Windows, and macOS. However, it is important to note that not all devices support ARCore equally. For example, high-end smartphones may have better performance and compatibility than lower-end devices.

In addition to its platform support, ARCore offers a number of features that make it an attractive option for developers. These include:

  • Multiplanar tracking: ARCore can track multiple surfaces in the real world, allowing developers to create complex 3D environments.
  • Depth sensing: ARCore uses depth sensors to determine the distance between objects in the real world and the device, allowing developers to create more accurate and immersive experiences.
  • Object tracking: ARCore can track objects in the real world, allowing developers to create interactive and engaging experiences.


As mentioned earlier, not all devices support ARCore equally. However, Google has made efforts to improve compatibility by adding features such as depth sensing, which allows ARCore to work on devices with limited hardware capabilities.

In addition to device compatibility, ARCore also supports a range of programming languages, including C++, Java, and Unity. This allows developers to use the tools they are most comfortable with when creating AR applications.


When it comes to performance, Vulkan has several advantages over other graphics APIs. For example, it is designed to be more efficient than other APIs, which can help improve the overall performance of AR applications. In addition, Vulkan is an open-source API, which means that developers can modify and optimize it for their specific needs.

While Vulkan does offer some performance benefits over other graphics APIs, it is important to note that it may not always be the best choice for all AR applications. For example, if a developer is working with limited hardware resources, they may need to use a different API that is optimized for their specific needs.


In conclusion, while ARCore does support Vulkan, developers should carefully consider the features, compatibility, and performance of both tools before choosing which one to use. By understanding the strengths and weaknesses of each tool, developers can create more efficient and engaging AR applications that will resonate with their target audience.

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